Design

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The Iconfactory is pleased to announce a new service that brings you professional-quality, royalty-free icons at affordable prices.

I just discovered this new addition over at Iconfactory, some old buddies that I haven’t seen in a while. Mass manufacture of icons! They rock.

Challis Hodge and some others are doing interesting things here: InteractionDesigner.com

If only my clients would read this and agree… Digital Web Magazine – Features: 99.9% of Websites Are Obsolete

The irony is that no one beside Yahoo’s management cares what Yahoo looks like. The site’s tremendous success is due to the service it provides, not to the beauty of its visual design (which is non-existent).That this otherwise brilliant company wastes untold bandwidth to deliver a look and feel no one admires says everything you need to know about the entrenched mindset of developers who hold “backward compatibility” in higher esteem than reason, usability, or their own profits.

Peterme writes about some folks getting together for a friendly little retreat to discuss the intersection of Architecture, IT, Engineering and Communication design (each a circle in a Venn diagram) in some Thoughts on Design with a Big D.
I posted a comment. I’m not sure if I just ended up repeating what he already said, but I think what I was trying for was an explanation of how teams are going to evolve to greater depths of expertise for individuals, then people between those experts who can synthesize what they know and do, and yet another level of people who can manage the whole bunch while synthesizing the synthesizers…
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Gurule

I hereby coin the term “gurule” — and announce that I’m tired of gurules.

By “gurule” I mean overly simplistic rules made up by design gurus, mostly for the purpose of sounding smart and making a name for themselves.

“The Back Button is Always Bad”

“Redundancy is Bad”

“Frames are Bad”

Hm, usually they seem to be about things that are bad.

Not long ago I posted a comment on IA Slash about this.

Yes some things are usually a sign of flawed design, and some things are typically hallmarks of good design, but sticking these insights into categorical pronouncements is just one more step in the slippery slope to hell that is the powerpointification of America.

In this NYT story on usability testing (registration may be required), we get the following quotation that shows how much education is still needed in the public sphere:

One HFI client, the TD Bank Financial Group, encountered some negative feedback when it began its usability testing, said Steve Gesner, the company’s chief technology officer. "Customers said they couldn’t find things on the Web site and they asked us why things weren’t more intuitive," Mr. Gesner said. "We weren’t sending a consistent look and feel across the site."

The client, Gesner, refers to what they are doing as “sending” (i.e. broadcasting) a “consistent look and feel across the site.” Not only does this quotation not especially make sense, but it has very little to do with customers’ being able to find what they need. He’s still talking one-way brand and visual style, when the problems rests with ‘findability’ (part of information architecture) and interaction design.

I’m not dumping on this individual, but quoting him to point out how difficult it still is for people to get their heads around the problems their shared information environments face. The fact that he struggles to make a logical sentence is a powerful indicator of being stuck between paradigms.

And the fact that this article puts eyeball-tracking and taxonomies in the same bucket further highlights how much of a mish-mash this must all seem to be to those outside our disciplines (or even to many of us inside them).

Christina Wodke published some editorial comments at Boxes & Arrows the other day, and it set off a pretty large thread. I did so much writing in response to various other comments in the thread, I figured why not compile them here? So here goes…

I’ve been defining design this way: the creation of a thing for use toward a purpose beyond itself.

I confess, I didn’t even look this up. But it works for me insofar as defining “design” over-against “art.”

That said, I still suffer from the name problem:
I hesitate to call myself a designer, or what I do “design,” because so much of what has passed for design over the last century or so is crap. My “designer” clock radio (one of those Michael Graves objects from Target) is kinda cool to look at, and crap to use.

I’m not sure, but I suspect it was an unlucky confluence of advertising and academic aesthetic instruction that conspired to turn “design” into a pejorative misnomer. It shouldn’t be, because we’re lacking other words for what it was.

Saul Bass was a great designer, we hear. He came up with some fabulous logos. But this was graphic, corporate identity design, a very rarified and subjective form of design that’s more linguistic and aesthetic than functional.
For me, some famous “designers” that did stuff that seems more like what I do would be the Eameses, Buckminster Fuller, Mies van der Rohe, or Raymond Loewy. But even these had their gaffes and misfires, their moments of aesthete’s narcissism.

Now I’m finding out that famous architects have been up to the same malpractice for years. Architecture schools are often found as part of a College of Fine Arts (e.g. Carnegie-Mellon). But, I’m wary of any architect who thinks what they’re building is a “fine art” — if it’s fine art, it’s sculpture. If it’s something I’m supposed to use as shelter, it’s architecture. But hell, maybe I’m just stupid?

On the other hand, I don’t like ugly stuff either. And to paraphrase a supreme court justice of long ago, I know what ugly is when I see it. :-)

(After another query on the comments, I added this additional response)

But to answer your questions more directly:

[Excerpt of question directed at me: “Are you saying that if I am too concerned with form than it isn’t design? That design has to include function and that it has to be included at a certain level in order to be considered design? What gets me here is that it sounds like you are confusing bad design with whether or not it is design at all. “]

If you’re making something for someone else to use for a purpose beyond appreciation of the object itself, then yeah, you’re designing.

Are you intentionally designing? i.e. do you even know you’re engaging in an act of design? Only you know that. If you’re not doing it consciously (with rationale) then chances are greatly reduced that you are designing *well*.

Gray areas? Yeah, sure. It’s as messy as anything else.

If I create a toaster that works pretty badly as a toaster but that looks freakin’ cool and I put it in a gallery, it’s art. But if I mass produce them and put them in Target, it’s bad design. Same object, different contexts.

If I created a toaster that is both freakin’ cool AND extremely great to use, then it could be fine in either context. In one it’s art, the other it’s design. Context is everything.

If the toaster is designed to be bought in Target not to be a good toaster but to get people to think you’re cool because you have one, then it might be a good design. Not as a toaster for toasting, but as a toaster for being cool.

Sometimes, the beauty of a thing comes from its function, or its innovation, or its uniqueness, or its cultural baggage. Sometimes its usefulness comes from those things too.

Form vs. function is a false dichotomy. A hammer is nothing but form. It’s a stick with a hard thing on the end. But I’ve used some crummy hammers (and have bruised thumbnails to prove it). Anything that functions has form (even calculus). Anything that’s form for form’s sake is art. Not design.

This is how I have personally sorted out the world, so that when I use these words they have some kind of definite meaning. Nobody else is required to agree… but it works nicely for me, so I figure why not share? :-)

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