this is me.

This excerpt is me: Salon.com Life | One is (not) the loneliest number.
I must buy this book and read it.

all my homies

Whoa. I haven’t done this in a while… but I just checked to see who all links to this blog. Just when I thought I was totally ignored, it turns out I am actually listed in some spots! Check it out: Google Search: link:www.memekitchen.com

It’s National Novel Writing Month: NaNoWriMo.org : Home – What is NaNoWriMo?
And it’s a very cool idea.
Lowering expectations is something I’m having to master. I want to be the best at it, ever!

the dude

Whoa… check it out. I just might have a reason to visit Louisville again.

Con Carne

Can’t wait to start seeing this new series on HBO: Carnivýle. It’s like all the stuff I dig most rolled up into a single TV show. Creepy carnival people, Flannery O’Connoresque desperation complete with faithful misfits, sepia-toned ennui. Mmmmmm….

Please visit the OmniShrine Wiki!

Rather than commenting on this blog, where hardly anyone will ever see what you said or asked, why not post your thoughts in a space that’s more suitable?

Try the OmniShrine Wiki!

I set it up so that fans of Omni can share information, and also be able to subscribe to comments or page changes, so that you can more easily keep up with the conversation!

The comment area on this post doesn’t act like a discussion list; there’s no way for anyone to be alerted of a question or an answer to one posted. That’s why the wiki is your best bet.

Thanks!


My original post is below. The omnimag.com link no longer takes you to the site I referenced back in 2003, but you can still see the glorious prehistoric black-background web experience via the magical “Wayback Machine” archive here via the Wayback Machine.

ORIGINAL POST:

Growing up, I was an avid reader of Omni Magazine.
I lost touch with it after high school, and I heard they’d tried doing their thing online, but then it had kind of died on the vine.
And I ran across the site today…how weird, that it’s still sitting there. A ghost town.
The design is so perfect for mid-to-late 90s ‘cool’ website design. Lots of 3D shapes floating in black space.
I wonder if anybody still tries entering the “Deconstructing the Titanic Sweepstakes” there?

I keep coming back to An Atlas of Cyberspaces – MUDs and Virtual Worlds. I keep looking over the maps represented there and being amazed … and remind myself that in spite of how they look, these are not fictional worlds. They are places where people’s minds roamed (and in many cases still do) and interacted, where things important to their lives happened. You can argue that what happens in a virtual world isn’t important, or shouldn’t be…that it isn’t healthy. But that’s irrelevant… it happens whether we think it’s a good idea or not. People live in these places, some for many waking hours, and they love them so much that they devote such care and attention to mapping them. Does mapping them make them more real? Well, no moreso than mapping Disney World makes it real, or mapping Manhattan, for that matter. It is mapped only because it is real.

One really fascinating thing about these maps is that they don’t just map geography, but function, language, and other things that make virtual worlds different from meatspace.

One amazing example is this 3-D molecular-model-type map made by Peter Anders. He wrote a terrific paper on envisioning virtual communities as well.

Isn’t it strange how all this breathless fascination with virtual spaces came to a crashing halt around 1997-98, when the commercial web became the big story? It feels like a huge intellectual and philosophical human enterprise that just prematurely stopped before we really learned anything. I imagine people in Universities are still discussing some of it, but I don’t see it talked about in the mainstream anymore. One day we’re going to have to pick up the task again, or we won’t have any better handle on what we’ve wrought.

WMD google fun

What you get when you type Weapons of Mass Destruction into google today and hit “I feel lucky”.

I haven’t posted in a while, but this was too funny to pass up. I gotta start blogging more…it’s like I’ve become a hermit or something.

Maybe even something serious next time…who knows.

I scored 44.97041% – Major Geek at The Geek Test. Oddly…I feel a certain pride…

Just a quick note… I LOVE this application. And it was just rewritten in Cocoa and handles higher-ascii characters better. For those of you who don’t care about what I just said…here’s the lowdown. It runs in Mac OS X, and lets you quickly clip articles, text, whatever, and make Palm-readable .doc files out of whatever you want to read later on your Palm. For me, it’s a huge boon. And incredibly it’s freeware. Go figure. PorDiBle 3.0 – MacUpdate

25 Theses

25 Theses of Information Architecture

For the record: These were written by me, Andrew Hinton, but were inspired by the input of all those who collaborated to form the beginnings of the IA Institute.

  1. People need information.
  2. More importantly, people need the right information at the right time.
  3. Without human intervention, information devolves into entropy and chaos.
  4. The Internet has changed how we live with information. It has made ubiquitous the once rare entity: the shared information environment.
  5. Shaping information to be relevant and timely requires specialized human work. Doing so for a globally shared environment that is itself made of information is a relatively new kind of specialized human work.
  6. This work is both a science and an art.
  7. This work is an act of architecture: the structuring of raw information into shared information environments with useful, navigable form that resists entropy and reduces confusion.
  8. This is a new kind of architecture that designs structures of information rather than of bricks, wood, plastic and stone.
  9. People live and work in these structures, just as they live and work in their homes, offices, factories and malls. These places are not virtual: they are as real as our own minds.
  10. Many people spend most of their waking hours in these spaces. As the numbers of physical workers decline and knowledge workers increase, more and more people will live, work, share, collaborate, learn and play in these environments for more and more of their lives.
  11. There is already too much information for us to comprehend easily. And each day there will only be more of it, not less. Inexorably, information drowns in its own mass. It needs to breathe, and the air it needs is relevance.
  12. One goal of information architecture is to shape information into an environment that allows users to create, manage and share its very substance in a framework that provides semantic relevance.
  13. Another goal of information architecture is to shape the environment to enable users to better communicate, collaborate and experience one another.
  14. The latter goal is more fundamental than the former: information exists only in communities of meaning. Without other people, information no longer has context, and no longer informs. It becomes mere data, less than dust.
  15. Therefore, information architecture is about people first, and technology second.
  16. All people have a right to know where they are and where they are going and how to get what they need. People naturally seek places that provide these essential needs. Any environment that ignores this natural law will attract and retain fewer people.
  17. The interface is a window to information. Even the best interface is only as good as the shape of the information behind it. (The converse is also true: even the most comprehensively shaped information is only as useful as its interface. For this reason, interface design and information architecture are mutually dependent.)
  18. Just as the Copernican revolution changed the paradigm for more than astronomy, the Internet has changed our paradigm for more than just technology. We now expect all information environments to be as accessible, as immediate, and as total.
  19. Just because information architecture happens mostly on the Internet today, it doesn’t mean that will be the case tomorrow.
  20. Information architecture accomplishes its task with whatever tools necessary.
  21. These tools are being fashioned by many people, including information scientists, artists, librarians, designers, anthropologists, architects, writers, engineers, programmers & philosophers. They all bring different perspectives, and they all add flavor to the stew. They are all necessary.
  22. These tools come in many forms and methods, including controlled vocabularies, mental modeling, brainstorming, ethnography, thesauri, human-computer interaction, and others. Some tools are very old, and some are very new. Most are still waiting to be invented.
  23. Information architecture acknowledges that this practice is bigger than any single methodology, tool or perspective.
  24. Information architecture is first an act, then a practice, then a discipline.
  25. Sharing the practice grows the discipline, and makes it stronger.

Read the rest of this entry »

I have to admit, after seeing MR, I was a little disappointed. I’ve tried not to discuss this with my friends who loved it, because I know I’ll just be frowned upon as a stuffy curmudgeon, but when I read Adam Gopnick’s essay in The New Yorker, I realized I wasn’t alone. Here’s a guy who felt a lot of the same stuff I did. For example:

It would have been nice if some of that complexity, or any complexity, had made its way into the sequel. But–to get to the bad news–Matrix Reloaded is, unlike the first film, a conventional comic-book movie, in places a campy conventional comic-book movie, and in places a ludicrously campy conventional comic-book movie. It feels not so much like Matrix II as like Matrix XIV–a franchise film made after a decade of increasing grosses and thinning material.

Now, I’m not saying I didn’t have a good time. It was mostly really fun. But there was enough repetitive exposition to choke a virtual horse. I felt like I was watching late-vintage X-Files, with all the awkward logic that it took to make sense out of that ambivalent ad-hoc “plot” structure. The action was lovely, and riveting…even edge-of-seat-hanging…but so many scenes were such sci-fi cliche’s that they didn’t even seem to be ‘homages’ or anything…they seemed like filler between cool special effects.
Of course, I’m interested to find out where all this leads in November, but I hope the Star-Trekkish council meetings and retread “you didn’t follow my orders!” intrigue will take a rest and get out of the way of all that phat kung-fu.
(And next time Zion throws a rave, I’ll be curious to see if they include any pudgy people over 30…otherwise, how am I to relate to the protagonists???)

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