From the point of view of a binary mindset, identity is a pretty simple thing. You, an object = [unique identifier]. You as an object represented in a database should be known by that identifier and none other, or else the data is a mess.

The problem is, people are a mess. A glorious mess. And identity is not a binary thing. It’s much more fluid, variegated and organic than we are comfortable admitting to ourselves.

Lately there’s been some controversy over policies at Facebook and the newly ascendant Google + that demand people use their “real” names. Both companies have gone so far as to actually pull the plug on people who they suspect of not following those guidelines.

But this is actually a pretty wrong-headed thing to do. Not only does the marketplace of ideas have a long, grand tradition of the use of pseudonyms (see my post here from a couple years ago), but people have complex, multifaceted lives that often require they not put their “public identification attribute” (i.e. their ‘real name’) out there on every expression of themselves online.

There are a lot of stories emerging, such as this one about gender-diverse people who feel at risk having to expose their real names, that are showing us the canaries in the proverbial coal mine — the ones first affected by these policies — dropping off in droves.

But millions of others will feel the same pressures in more subtle ways too. Danah Boyd has done excellent work on this subject, and her recent post explains the problem as well as anyone, calling the policies essentially an “abuse of power.”

I’m sure it comes across as abusive, but I do think it’s mostly unwitting. I think it’s a symptom of an engineering mindset (object has name, and that name should be used for object) and a naive belief in transparency as an unalloyed “good.” But on an internet where your name can be searched and found in *any* context in which you have ever expressed yourself, what about those conversations you want to be able to have without everyone knowing? What about the parts of yourself you want to be able to explore and discover using other facets of your personality? (Sherry Turkle’s early work is great on this subject.)

I can’t help but think a Humanities & Social Sciences influence is so very lacking among the code-focused, engineering-cultured wizards behind these massive information environments. There’s a great article by Paul Adams, formerly of Google (and Google +), discussing the social psychology angle and how it influenced “Circles,” how FaceBook got it somewhat wrong with “Groups,” and why he ended up at Facebook anyway. But voices like his seem to be in the minority among those who are actually making this stuff.

Seeing people as complex coalescences of stories, histories, desires, relationships and behaviors means giving up on a nice, clean entity-relationship-diagram-friendly way of seeing the world. It means having to work harder on the soft, fuzzy complicated stuff between people than the buckets you want people to put themselves in. We’re a long way from a healthy, shared understanding of how to make these environments human enough.

UPDATE:
I realize now that I neglected to mention the prevailing theory of why platforms are requiring real names: marketing purposes. That could very well be. But that, too, is just another cultural force in play. And I think there’s a valid topic to be addressed regarding the binary-minded approach to handling things like personal identity.

There’s an excellent post on the subject at The Atlantic. It highlights a site called My Name is Me, which describes itself as “Supporting your freedom to choose the name you use on social networks and other online services.”

There are two things in particular that everyone struggles with on Twitter. Here are my humble suggestions as to how Twitter can do something about it.

1. The Asymmetrical Direct-Message Conundrum

What it is: User A is following user B, but User B is not following User A. User B direct-messages User A, and when User A tries to reply to that direct message, they cannot, because User B is not following them.

Fix: Give User B a way to set a message that will DM User A with some contact info automatically. Something like “Unfortunately I can’t receive direct messages from you, but please contact me at blahblah@domain.blah.” A more complicated fix that might help would be to allow User B to set an optional exception for receiving direct messages for anyone User B has direct-messaged (but whom User B is not following), for a given amount of time or a number of messages. It’s not perfect, but it will handle the majority of these occurrences.

2. The “DM FAIL”

What it is: User A means to send a direct message to User B, but accidentally tweets it to the whole wide world.

There are a couple of variations:
a) The SMS Reflex Response: User A gets a text from Twitter with a direct message from User B; User A types a reply and hits “send” before realizing it’s from Twitter and should’ve had “d username” (or now “m username” ?!?) typed before it.

b) The Prefix Fumble: User A is in same situation as above, but does realize it’s a text from Twitter — however, since they’re so used to thinking of Twitter usernames in the form of “@username” they type that out, forgetting they should be using the other prefix instead.

Fix: allow me to turn *off* the ability to create a tweet via SMS; and reply to my SMS text with a “hey you can’t do that” reminder if I forget I have it turned off and try doing it anyway. Let me turn it on and off via SMS text with commands, so if I’m stuck on a phone where I need to tweet that way, I can still do it. But so many people have smart-phones with Twitter apps, there’s no reason why I can’t receive SMS from Twitter without being able to create via SMS as well.

There you go, Twitter! My gift to you :-)

(By the by, I have no illusions that I’m the only one thinking about how to solve for these problems, and the bright designers at Twitter probably already have better solutions. But … you know, I thought I’d share, just in case … )

To celebrate the recent publication of Resmini & Rosati’s “Pervasive Information Architecture,” I’m reprinting, here, my contribution to the book. Thank you, Andrea & Luca, for asking me to add my own small part to the work!

It’s strange how, over time, some things that were once rare and wondrous can become commonplace and practically unnoticed, even though they have as much or more power as they ever had. Consider things like these: fire; the lever; the wheel; antibiotics; irrigation; agriculture; the semiconductor; the book. Ironically, it’s their inestimable value that causes these inventions to be absorbed into culture so thoroughly that they become part of the fabric of societies adopting them, where their power is taken for granted.

Add to that list two more items, one very old and one very new: the map and the hyperlink.

Those of us who are surrounded by inexpensive maps tend to think of them as banal, everyday objects – a commoditized utility. And the popular conception of mapmaking is that of an antiquated, tedious craft, like book binding or working a letter-press – something one would only do as a hobby, since after all, the whole globe has been mapped by satellites at this point; and we can generate all manner of maps for free from the Internet.

But the ubiquity of maps also shows us how powerful they remain. And the ease with which we can take them for granted belies the depth of skill, talent and dedicated focus it takes for maps (and even mapping software and devices) to be designed and maintained. It’s easy to scoff at cartography as a has-been discipline – until you’re trying to get somewhere, or understand a new place, and the map is poorly made.

Consider as well the hyperlink. A much younger invention than the map, the hyperlink was invented in the mid-1960s. For years it was a rare creature living only in technology labs, until around 1987 when it was moderately popularized in Apple’s HyperCard application. Even then, it was something used mainly by hobbyists and educators and a few interactive-fiction authors; a niche technology. But when Tim Berners-Lee placed that tiny creature in the world-wide substrate of the Internet, it bloomed into the most powerful cultural engine in human history. 

And yet, within only a handful of years, people began taking the hyperlink for granted, as if it had always been around. Even now, among the digital classes, mention of “the web” is often met with a sniff of derision. “Oh that old thing — that’s so 1999.” And, “the web is obsolete – what matters now are mobile devices, augmented reality, apps and touch interfaces.” 

One has to ask, however, what good would any of the apps, mobile devices and augmented reality be without digital links? 

Where these well-meaning people go wrong is to assume the hyperlink is just a homely little clickable bit of text in a browser. The browser is an effective medium for hyperlinked experience, but it’s only one of many. The hyperlink is more than just a clicked bit of text in a browser window — it’s a core element for the digital dimension; it’s the mechanism that empowers regular people to point across time and space and suddenly be in a new place, and to create links that point the way for others as well. 

Once people have this ability, they absorb it into their lives. They assume it will be available to them like roads, or language, or air. They become so used to having it, they forget they’re using it — even when dazzled by their shiny new mobile devices, augmented reality software and touch-screen interfaces. They forget that the central, driving force that makes those technologies most meaningful is how they enable connections — to stories, knowledge, family, friends. And those connections are all, essentially, hyperlinks: pointers to other places in cyberspace. Links between conversations and those conversing — links anybody can create for anybody to use. 

This ability is now so ubiquitous, it’s virtually invisible. The interface is visible, the device is tangible, but the links and the teeming, semantic latticeworks they create are just short of corporeal. Like gravity, we can see its physical effects, but not the force itself.  And yet these systems of links — these architectures of information — are now central to daily life. Communities rely on them to constructively channel member activity. Businesses trust systems of links to connect their customers with products and their business partners with processes. People depend on them for the most mundane tasks — like checking the weather — to the most important, such as learning about a life-changing diagnosis. 

In fact, the hyperlink and the map have a lot in common. They both describe territories and point the way through them. They both present information that enables exploration and discovery. But there is a crucial difference: maps describe a separate reality, while hyperlinks create the very territory they describe. 

Each link is a new path — and a collection of paths is a new geography. The meaningful connections we create between ourselves and the things in our lives were once merely spoken words, static text or thoughts sloshing around in our heads. Now they’re structural — instantiated as part of a digital infrastructure that’s increasingly interwoven with our physical lives. When you add an old friend on a social network, you create a link unlike any link you would have made by merely sending a letter or calling them on the phone. It’s a new path from the place that represents your friend to the place that represents you. Two islands that were once related only in stories and memories, now connected by a bridge. 

Or think of how you use a photograph. Until recently, it was something you’d either frame and display on a shelf, carry in your wallet, or keep stored in a closet. But online you can upload that photo where it has its own unique location. By creating the place, you create the ability to link to it — and the links create paths, which add to the the ever-expanding geography of cyberspace. 

Another important difference between the hyperlinks and traditional maps is that digital space allows us to create maps with conditional logic. We can create rules that cause a place to respond to, interact with, and be rearranged by its inhabitants. A blog can allow links to add comments or have them turned off; a store can allow product links to rearrange themselves on shelves in response to the shopper’s area of interest; a phone app can add a link to your physical location or not, at the flick of a settings switch. These are architectural structures for informational mediums; the machinery that enables everyday activity in the living web of the networked dimension. 

The great challenge of information architecture is to design mechanisms that have deep implications for human experience, using a raw material no one can see except in its effects. It’s to create living, jointed, functioning frameworks out of something as disembodied as language, and yet create places suitable for very real, physical purposes.  Information architecture uses maps and paths to create livable habitats in the air around us, folded into our daily lives — a new geography somehow separate, yet inseparable, from what came before. 

I was lucky enough to be part of a panel at this year’s IA Summit that included Andrea Resmini and Jorge Arango (thanks to Jorge for suggesting the idea and including me!). We had at least 100 show up to hear it, and it seemed to go over well. Eventually there will be a podcast, I believe. Please also read Andrea’s portion, and Jorge’s portion, because they are both excellent.

 
Update: There’s now an archive of podcasts from IA Summit 2011! And here’s a direct link to the podcast for this session (mp3). Or see them on iTunes.
 

On Cyberspace

A while back, I posted a rant about information architecture that invoked the term “cyberspace.” I, of course, received some flack for using that word. It’s played out, people say. It invokes dusty 80s-90s “virtual reality” ideas about a separate plane of existence … Tron-like cyber-city vistas, bulky goggles & body-suits, and dystopian worlds. Ok…yeah, whatever. For most people that’s probably true.

So let’s start from a different angle …

Over the last 20 years or so, we’ve managed to cause the emergence of a massive, global, networked dimension of human experience, enabled by digital technology.

It’s the dimension you visit when you’re sitting in the coffee shop catching up on your Twitter or Facebook feed. You’re “here” in the sense of sitting in the coffee shop. But you’re also “there” in the sense of “hanging out ‘on’ <Twitter/Facebook/Whatever>.”

It’s the dimension brave, unhappy citizens of Libya are “visiting” when they read, in real-time, the real words of regular people in Tunisia and Egypt, that inspire them to action just as powerfully as if those people were protesting right next to them. It may not be the dimension where these people physically march and bleed, but it’s definitely one dimension where the marching and bleeding matter.

I say “dimension” because for me that word doesn’t imply mutual exclusivity between “physical” and “virtual”: you can be in more than one “dimension” at once. It’s a facet of reality, but a facet that runs the length and breadth of that reality. The word “layer” doesn’t work, because “layer” implies a separate stratum. (Even though I’ve used “layer” off and on for a long time too…)

This dimension isn’t carbon-based, but information-based. It’s specifically human, because it’s made for, and bound together with, human semantics and cognition. It’s the place where “knowledge work” mostly happens. But it’s also the place where, more and more, our stories live, and where we look to make sense of our lives and our relationships.

What do we call this thing?

Back in 2006, Wired Magazine had a feature on how “Cyberspace is Dead.” They made the same points about the term that I mention above, and asked some well-known futurist-types to come up with a new term. But none of the terms they mentioned have seemed to stick. One person suggests “infosphere” … and I myself tried terms like “infospace” in the past. But I don’t hear anyone using those words now.

Even “ubiquitous computing” (Vint Cerf’s suggestion, but the late Mark Weiser’s coinage) has remained a specialized term of art within a relatively small community. Plus, honestly, it doesn’t capture the dimensionality I describe above … it’s fine as a term for the activity of  “computing” (hello, antiquated terminology) from anywhere, and for reminding us that computing technology is ubiquitously present, but doesn’t help us talk about the “where” that emerges from this activity.

There have been excellent books about this sort of dimension, with titles like Everyware, Here Comes Everybody, Linked, Ambient Findability, Smart Things … books with a lot of great ideas, but without a settled term for this thing we’ve made.

Of course, this begs the question: why do we need a term for it? As one of the people quoted in the Wired article says, aren’t we now just talking about “life”? Yeah, maybe that’s OK for most people. We used to say “e-business” because it was important to distinguish internet-based business from regular business … but in only a few years, that distinction has been effaced to meaninglessness. What business *isn’t* now networked in some way?

Still, for people like me who are tasked with designing the frameworks — the rule sets and semantic structures, the links and cross-experiential contexts, I think it’s helpful to have a term of art for this dimension … because it behaves differently from the legacy space we inherited.

It’s important to be able to point at this dimension as a distinct facet of the reality we’re creating, so we can talk about its nature and how best to design for it. Otherwise, we go about making things using assumptions hardwired into our brains from millions of years of physical evolution, and miss out on the particular power (and overlook the dangers) of this new dimension.

So, maybe let’s take a second look at “cyberspace” … could it be redeemed?

At the Institute for the Future, there’s a paper called “Blended Reality” (yet another phrase that hasn’t caught on). In the abstract, there’s a nicely phrased statement [emphasis mine]:

We are creating a new kind of reality, one in which physical and digital environments, media, and interactions are woven together throughout our daily lives. In this world, the virtual and the physical are seamlessly integrated. Cyberspace is not a destination; rather, it is a layer tightly integrated into the world around us.

The writer who coined the term, William Gibson, was quoted in the “Cyberspace is Dead” piece as saying, “I think cyberspace is past its sell-by, but the problem is that everything has become an aspect of, well, cyberspace.” This strikes me, frankly, as a polite way of saying “yeah I get your point, but I don’t think you get what I mean these days by the term.” Or, another paraphrase: I agree the way people generally understand the term is dated and feels, well, spoiled like milk … but maybe you need to understand that’s not cyberspace …”

Personally, I think Gibson sees the neon-cyberpunk-cityscape, virtual-reality conception of cyberspace as pretty far off the mark. In articles and interviews I’ve read over the years, he’s referenced it on and off … but seems conscious of the fact that people will misunderstand it, and finds himself explaining his points with other language.

Frankly, though, we haven’t listened closely enough. In the same magazine as the “Cyberspace is Dead” article, seven years prior, Gibson posted what I posit to be one of the foundational texts for understanding this… whatever … we’ve wrought. It’s an essay about his experience with purchasing antique watches on eBay, called “My Obsession.”  I challenge anyone to read this piece and then come up with a better term for what he describes.

It’s beautiful … so read the whole thing. But I’m going to quote the last portion here in full:

In Istanbul, one chill misty morning in 1970, I stood in Kapali Carsi, the grand bazaar, under a Sony sign bristling with alien futurity, and stared deep into a cube of plate glass filled with tiny, ancient, fascinating things.

Hanging in that ancient venue, a place whose on-site café, I was told, had been open, 24 hours a day, 365 days a year, literally for centuries, the Sony sign – very large, very proto-Blade Runner, illuminated in some way I hadn’t seen before – made a deep impression. I’d been living on a Greek island, an archaeological protectorate where cars were prohibited, vacationing in the past.

The glass cube was one man’s shop. He was a dealer in curios, and from within it he would reluctantly fetch, like the human equivalent of those robotic cranes in amusement arcades, objects I indicated that I wished to examine. He used a long pair of spring-loaded faux-ivory chopsticks, antiques themselves, their warped tips lent traction by wrappings of rubber bands.

And with these he plucked up, and I purchased, a single stone bead of great beauty, the color of apricot, with bright mineral blood at its core, to make a necklace for the girl I’d later marry, and an excessively mechanical Swiss cigarette lighter, circa 1911 or so, broken, its hallmarked silver case crudely soldered with strange, Eastern, aftermarket sigils.

And in that moment, I think, were all the elements of a real futurity: all the elements of the world toward which we were heading – an emerging technology, a map that was about to evert, to swallow the territory it represented. The technology that sign foreshadowed would become the venue, the city itself. And the bazaar within it.

But I’m glad we still have a place for things to change hands. Even here, in this territory the map became.

I’ve written before about how the map has become the territory. But I’d completely forgotten, until today, this piece I read over 10 years ago. Fitting, I suppose, that I should rediscover it now by typing a few words into Google, trying to find an article I vaguely remembered reading once about Gibson and eBay. As he says earlier in the piece quoted above, “We are mapping literally everything, from the human genome to Jaeger two-register chronographs, and our search engines grind increasingly fine.”

Names are important, powerful things. We need a name for this dimension that is the map turned out from itself, to be its own territorial reality. I’m not married to “cyberspace” — I’ll gladly call it something else.

What’s important to me is that we have a way to talk about it, so we can get better at the work of designing and making for it, and within it.

 

Note: Thanks to Andrea Resmini & Luca Rosati for involving me in their work on the upcoming book, Pervasive IA, from which I gleaned the reference to the Institute for the Future article I mentioned above.

Earlier I shared a post about designing context management, and wanted to add an example I’d seen. I knew I’d made this screenshot, but then couldn’t remember where; luckily I found it today hiding in a folder.

This little widget from Plaxo is the only example I’ve noticed where an online platform allows you to view information from different contextual points of view (other than very simple examples like “your public profile” and “preview before publish”).

Plaxo’s function actually allows you to see what you’re sharing with various categories of users with a basic drop-down menu. It’s not rocket science, but it goes miles further than most platforms for this kind of functionality.

If anybody knows of others, let me know?

Almost a year later, I’m finally posting this presentation to Slideshare. I have no idea what took me so long … but I’m sure that brain science has an answer :-)

I think there’s a lot of potential for design training & evolving methods to incorporate abetter understanding of how our brains function when we’re doing all the work of design.

See the program description on the conference site, and download the podcast or read the transcript at Boxes & Arrows.

Also, thanks to Luke W for the excellent summary of my talk.

I’m happy to announce I’m collaborating with my Macquarium colleague, Patrick Quattlebaum, and Happy Cog Philadelphia’s inimitable Kevin Hoffman on presenting an all-day pre-conference workshop for this year’s Information Architecture Summit, in Denver, CO. See more about it (and register to attend!) on the IA Summit site.

One of the things I’ve been fascinated with lately is how important it is to have an explicit understanding of the organizational and personal context not only of your users but of your own corporate environment, whether it’s your client’s or your own as an internal employee. When engaging over a project, having an understanding of motivations, power structures, systemic incentives and the rest of the mechanisms that make an organization run is immeasurably helpful to knowing how to go about planning and executing that engagement.

It turns out, we have excellent tools at our disposal for understanding the client: UX design methods like contextual inquiry, interviews, collaborative analysis interpretation, personas/scenarios, and the like; all these methods are just as useful for getting the context of the engagement as they are for getting the context of the user base.

Additionally, there are general rules of thumb that tend to be true in most organizations, such as how process starts out as a tool, but calcifies into unnecessary constraint, or how middle management tends to work in a reactive mode, afraid to clarify or question the often-vague direction of their superiors. Not to mention tips on how to introduce UX practice into traditional company hierarchies and workflows.

It’s also fascinating to me how understanding individuals is so interdependent with understanding the organization itself, and vice-versa. The ongoing explosion of new knowledge in social psychology and neuroscience  is giving us a lot of insight into what really motivates people, how and why they make their decisions, and the rest. These are among the topics Patrick & I will be covering during our portion of the workshop.

As the glue between the individual, the organization and the work, there are meetings. So half the workshop, led by Kevin Hoffman, will focus specifically on designing the meeting experience.  It’s in meetings, after all, where the all parties have to come to terms with their context in the organizational dynamics — so Kevin’s techniques for increasing not just the efficiency of meetings but the human & interpersonal growth that can happen in them, will be invaluable. Kevin’s been honing this material for a while now, to rave reviews, and it will be a treat.

I’m really looking forward to the workshop; partly because, as in the past, I’m sure to learn as much or more from the attendees as they learn from the workshop presenters.

Context Management

Note: a while back, Christian Crumlish & Erin Malone asked me to write a sidebar for a book they were working on … an ambitious tome of design patterns for social software. The book, (Designing Social Interfaces) was published last year, and it’s excellent. I’m proud to be part of it. Christian encouraged contributors to publish their portions online … I’m finally getting around to doing so.

In addition to what I’ve posted below, I’ll point out that there have been several infamous screw-ups with context management since I wrote this … including Google Buzz and Facebook’s Groups, Places and other services.

Also to add: I don’t think we need a new discipline for context management. To my mind, it’s just good information architecture.

——————

There was a time when we could be fairly certain where we were at any given time. Just looking at one’s surroundings would let us know if we were in a public park or a quiet library, a dance hall or a funeral parlor. And our actions and conversations could easily adapt to these contexts: in a library, we’d know not to yell “heads up” and toss a football, and we’d know to avoid doing the hustle during someone’s eulogy.

But as more and more of our lives are lived via the web, and the contexts we inhabit are increasingly made of digits rather than atoms, our long-held assumptions about reality are dissolving under our typing-and-texting fingertips.

A pre-web example of this problem is something most people have experienced: accidentally emailing with “reply all” rather than “reply.”  Most email applications make it brutally easy to click Reply All by accident. In the physical world in which we evolved, the difference between a private conversation and a public one required more physical effort and provided more sensory clues. But in an email application, there’s almost no difference:  the buttons are usually identical and only a few pixels apart.

You’d think we would have learned something from our embarrassments with email, but newer applications aren’t much of an improvement. Twitter, for example, allows basically the same mistake if you use “@” instead of “d.” Not only that, but you have to put a space after the “d.”

Twitter users, by the time of this writing, are used to seeing at least a few of these errors made by their friends every week, usually followed by another tweet explaining that was a “mis-tweet” or cursing the d vs @ convention.

At least with those applications, it’s basically a binary choice for a single piece of data: one message goes either to one or multiple recipients: the contexts are straightforward, and relatively transparent. But on many popular social nework platforms, the problem becomes exponentially more complicated.

Because of its history, Facebook is an especially good example. Facebook started as a social web application with a built-in context: undergraduates at Harvard. Soon it expanded to other colleges and universities, but its contextual architecture continued to be based on school affiliation. The power of designing for a shared real-world context allowed Facebook’s structure to assume a lot about its users: they would have a lot in common, including their ages, their college culture, and circles of friends.

Facebook’s context provided a safe haven for college students to express themselves with their peers in all their immature, formative glory; for the first time a generation of late-teens unwittingly documented their transition to adulthood in a published format. But it was OK, because anybody on Facebook with them was “there” only because they were already “there” at their college, at that time.

But then, in 2006 when Facebook opened its virtual doors to anyone 13 or over with an email address, everything changed.  Graduates who were now starting their careers found their middle-aged coworkers asking to be friends on Facebook. I recall some of my younger office friends reeling at the thought that their cube-mates and managers might see their photos or read their embarrassing teenage rants “out of context.”

The Facebook example serves a discussion of context well because it’s probably the largest virtual place to have ever so suddenly unhinged itself from its physical place. Its inhabitants, who could previously afford an assumed mental model of “this web place corresponds to the physical place where I spent my college years,” found themselves in a radically different place. A contextual shift that would have required massive physical effort in the physical world was accomplished with a few lines of code and the flip of a switch.

Not that there wasn’t warning. The folks who run Facebook had announced the change was coming. So why weren’t more people ready? In part because such a reality shift doesn’t have much precedent; few people were used to thinking about the implications of such a change. But also because the platform didn’t provide any tools for managing the context conversion.

This lack of tools for managing multiple contexts is behind some of the biggest complaints about Facebook and social network platforms (such as MySpace and LinkedIn). For Facebook, long-time residents realized they would like to still keep up their immature and embarrassing memories from college to share just with their college friends, just like before — they wanted to preserve that context in its own space. But Facebook provided no capabilities for segmenting the experience. It was all or nothing, for every “friend” you added. And then, when Facebook launched its News feed — showing all your activities to your friends, and those of your friends to you — users rebelled in part because they hadn’t been given adequate tools for managing the contexts where their information might appear. This is to say nothing of the disastrous launch of Facebook’s “Beacon” service, where all users were opted in by default to share information about their purchases on other affiliated sites.

On MySpace, the early bugbear was the threat of predator activity and the lack of privacy. Again, the platform was built with the assumption that users were fine with collapsing their contexts into one space, where everything was viewable by every “friend” added. And on LinkedIn, users have often complained the platform doesn’t allow them to keep legitimate peer connections separate from others such as recruiters.

Not all platforms have made these mistakes. The Flickr photo site has long distinguished between Family and Friends, Private and Public. LiveJournal, a pioneering social platform, has provided robust permissions controls to its users for years, allowing creation of many different user-and-group combinations.

However, there’s still an important missing feature, one which should be considered for all social platforms even as they add new context-creation abilities. It’s either impossible or difficult for users to review their profiles and posts from others’ point of view.

Giving users the ability to create new contexts is a great step, but they also need the ability to easily simulate each user-category’s experience of their space. If a user creates a “co-workers” group and tries to carefully expose only their professional information, there’s no straightforward way to view their own space using that filter. With the Reply All problem described earlier, we at least get a chance to proof-read our message before hitting the button. But most social platforms don’t even give us that ability.

This function — perhaps call it “View as Different User Type” — is just one example of a whole class of design patterns we still need for managing the mind-bending complexity we’ve created for ourselves on the web. There are certainly others waiting to be explored. For example, what if we had more than just one way to say “no thank you” to an invitation or request, depending on type of person requesting? Or a way to send a friendly explanatory note with your refusal, thereby adding context to an otherwise cold interaction? Or what about the option to simply turn off whole portions of site functionality for some groups and not others? Maybe I’d love to get zombie-throwing-game invitations from my relatives, but not from people I haven’t seen since middle school?

In the rush to allow everyone to do everything online, designers often forget that some of the limitations of physical life are actually helpful, comforting, and even necessary. We’re a social species, but we’re also a nesting species, given to having our little nook in the tribal cave. Maybe we should take a step back and think of these patterns not unlike their originator, Mr Alexander, did — how have people lived and interacted successfully over many generations? What can we learn from the best of those structures, even in the structureless clouds of cyberspace? Ideally, the result would be the best of both worlds: architectures that fit our ingrained assumptions about the world, while giving us the magical ability to link across divides that were impossible to cross before.

I remember back in 1999 working in a web shop that was a sibling company with a traditional ad firm, and thinking “do they realize that digital means more than just packaging copy & images for a new medium?”

Then over the years since, I’ve continually been amazed that most advertising & marketing pros still don’t seem to get the difference between “attention” and actual “engagement” — between momentary desire and actual usefulness.

Then I read this quote from a veteran advertising creative officer:

Instead of building digital things that had utility, we approached it from a messaging mind-set and put messaging into the space. It took us a while to realize … the digital space is completely different.

via The Future of Advertising | Page 4 | Fast Company.

I guess better late than never …

I actually love advertising at its best. Products and brands need to be able to tell great stories about themselves, and engage people’s emotions & aspirations. It’s easy to dump on advertising & marketing as out of touch and wrong-headed — but that’s lazy, it seems to me.

I appreciated the point Bill Buxton made in a talk I saw online a while back about how important the advertising for the iPod was … that it wasn’t just an added-on way to talk about the product; it was part of the whole product experience, driving much of how people felt about purchasing, using and especially *wearing* an iPod and its distinctive white earphones.

But this distinction between utility and pure message is an important one to understand, partly so we can understand how blurred the line has become between them. Back when the only way to interact with a brand was either to receive its advertising message passively, or to purchase and touch/experience its product or service — and there was precious little between — the lines were pretty clear between the message-maker and the product-creator.

These days, however, there are so many opportunities for engagement through interaction, conversation, utility and actual *use* between the initial message and the product itself.

Look at automobiles, for example: once upon a time, there were ads about cars, and then there were the actual cars … and that was pretty much it. But now we get a chance to build the car online, read about it, imagine ourselves in it with various options, look for reviews about it, research prices … all of that before we actually touch the car itself. By the time you touch the car, so much physical engagement has happened on your way to the actual object that your experience is largely shaped already — the car is going to feel different to you if that experience was positive rather than if it was negative (assuming a negative experience didn’t dissuade you from going for a test drive at all).

Granted to some degree that’s always been the case. The advertising acts like the label on a bottle of wine — shaping the expectation of the experience inside the bottle, which we know can make a huge difference.  But the utility experience brings a whole new, physical dimension that affects perception even more: the ability to engage the car interactively rather than passively receiving “messaging” alone. Now it’s even harder to answer the question “where does the messaging end and the car begin?”

I’ve written a lot of stuff over the last few years about information architecture. And I’m working on writing more. But recently I’ve realized there are some things I’ve not actually posted publicly in a straightforward, condensed manner. (And yes, the post below is, for me, condensed.)

WTF is IA?

1. Information architecture is not just about organizing content.

  • In practice, it has never been limited to merely putting content into categories, even though some very old definitions are still floating around the web that define it as such. (And some long-time practitioners are still explaining it this way, even though their actual work goes beyond those bounds.)
  • Every competent information architecture practitioner I’ve ever known has designed for helping people make decisions, or persuade customers, or encourage sharing and conversation where relevant. There’s no need to coin new things like “decision architecture” and “persuasion architecture.”
  • This is not to diminish the importance and complexities involved with designing storage and access of content, which is actually pretty damn hard to do well.

2. IA determines the frameworks, pathways and contexts that people (and information) are able to traverse and inhabit in digitally-enabled spaces.

  • Saying information architecture is  limited to how people interact with information is like saying traditional architecture is limited to how people interact with wood, stone, concrete and plastic.
  • That is: Information architecture uses information as its raw material the same way building architecture uses physical materials.
  • All of this stuff is essentially made of language, which makes semantic structure centrally important to its design.
  • In cyberspace, where people can go and where information can go are essentially the same thing; where and how people can access information and where and how people can access one another is, again, essentially the same thing. To ignore this is to be doing IA all wrong.

3. The increase of things like ubiquitous computing, augmented reality, emergent/collective organization and “beyond-the-browser” experiences make information architecture even more relevant, not less.

  • The physical world is increasingly on the grid, networked, and online. The distinction between digital and “real” is officially meaningless. This only makes IA more necessary. The digital layer is made of language, and that language shapes our experience of the physical.
  • The more information contexts and pathways are distributed, fragmented, user-generated and decentralized, the more essential it is to design helpful, evolving frameworks, and conditional/responsive semantic structures that enable people to communicate, share, store, retrieve and find “information” (aka not just “content” but services, places, conversations, people and more).
  • Interaction design is essential to all of this, as is graphical design, content strategy and the rest. But those things require useful, relevant contexts and connections, semantic scaffolding and … architecture! … to ensure their success. (And vice versa.)

Why does this need to be explained? Why isn’t this more clear? Several reasons:

1. IA as described above is still pretty new, highly interstitial, and very complex; its materials are invisible, and its effects are, almost by definition, back-stage where nobody notices them (until they suck). We’re still learning how to talk about it. (We need more patience with this — if artists, judges, philosophers and even traditional architects can still disagree among one another about the nature of their fields, there’s no shame in IA following suit.)

2. Information architecture is a phrase claimed by several different camps of people, from Wurmanites (who see it as a sort of hybrid information-design-meets-philosophy-of-life) to the polar-bear-book-is-all-I-need folks, to the information-technology systems architects and others … all of whom would do better to start understanding themselves as points on a spectrum rather than mutually exclusive identities.

3. There are too many legacy definitions of IA hanging around that need to be updated past the “web 1.0” mentality of circa 2000. The official explanations need to catch up with the frontiers the practice has been working in for years now. (I had an opportunity to fix this with IA Institute and dropped the ball; glad to help the new board & others in any way I can, though.)

4. Leaders in the community have the responsibility to push the practice’s understanding of itself forward: in any field, the majority of members will follow such a lead, but will otherwise remain in stasis. We need to be better boosters of IA, and calling it what it is rather than skirting the charge of “defining the damn thing.”

5. Some leaders (and/or loud voices) in the broader design community have, for whatever reason, decided to reject information architecture or, worse, continue stoking some kind of grudge against IA and people who identify as information architects. They need to get over their drama, occasionally give people the benefit of the freakin’ doubt, and move on.

Update:

This has generated a lot of excellent conversation, thanks!

A couple of things to add:

After some prodding on Twitter, I managed to boil down a single-statement explanation of what information architecture is, and a few folks said they liked it, so I’m tacking it on here at the bottom: “IA determines what the information should be, where you and it can go, and why.” Of course, the real juice is in the wide-ranging implications of that statement.

Also Jorge Arango was awesome enough to translate it into Spanish. Thanks, Jorge!

I liked this bit from Peter Hacker, the Wittgenstein scholar, in a recent interview. He’s talking about how any way of seeing the world can take over and put blinders on you, if you become too enamored of it:

The danger, of course, is that you over do it. You overplay your hand – you make things clearer than they actually are. I constantly try to keep aware of, and beware of, that. I think it’s correct to compare our conceptual scheme to a scaffolding from which we describe things, but by George it’s a pretty messy scaffolding. If it starts looking too tidy and neat that’s a sure sign you’re misdescribing things.

via TPM: The Philosophers’ Magazine | Hacker’s challenge. (emphasis mine)

It strikes me this is true of design as well. There’s no one way to see it, because it’s just as organic and messy as the world in which we do it.

I mean this both in the larger sense of “what is design?” and the smaller sense of “what design is best for this particular situation?”

Over the years, I’ve come to realize that most things are “messy” — and that while any one solution or model might be helpful, I have to ward against letting it take over all my thinking (which is awfully easy to do … it’s pleasant, and much less work, to just dismiss everything that doesn’t fit a given perspective, right?).

The actual subject of the interview is pretty great too … case in point, for me, it warns against buying into the assumptions behind so much recent neuroscience thinking, especially how it’s being translated in the mainstream (though Hacker goes after some hard-core neuroscience as well).

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