I can’t believe I’ve been “blogging” for over seven years. How the hell did that happen?

Actually, I think it was longer — if I remember correctly, my first blog was on some service whose name I simply cannot remember now, until I ran across Blogger in 2000. Then I switched to there, using their service to run a blog I hosted on server space my then-employer let me use for free, and even let me use their nameserver for my domain name … drewspace.com. That name is now gone to someone or something else. But I did manage to suck all the old archives into my web space here. Here’s the first posts I have a record of, from August 2000.

This boggling (bloggling?) stretch of time occurred to me once I saw Ross Mayfield’s recent post about how he’s been blogging for five years. Of course, he’s much more industrious than I, what with a company of his own and writing that’s a heck of a lot more focused and, well, valuable. But of course, social software has been his professional focus for quite a while, whereas for me it’s been more of a fitful obsession.

“Social software” is turning out to be the monster that ate everything. Which only makes sense. The Web is inherently social, and so are human beings. Anything that better enables the flow of natural social behaviors (rather than more artificial broadcast/consume behaviors) is going to grow like kudzu in Georgia.

Anybody thinking of social software as a special category of software design needs to wake up and smell the friends list. Everything from eBay to Plaxo is integrating social networking tools into their services, and Google is looking to connect them all together (or at least change the game so that all must comply or die of irrelevance).

I like this column by Nicholas Taleb. I haven’t read his book (The Black Swan) but now I think I might.

I’m more and more convinced that this ineffable activity called “innovation” is merely the story we user after the fact, to help ourselves feel like we understand what happened to bring that innovation about. But, much like the faces we think we see in the chaos of clouds, these explanations are merely comfortable fictions that allow us to feel we’re in control of the outcome. When, in fact, success so often comes from trying and failing, even playing, until the law of averages and random inspiration collide to create something new. The trick is making sure the conditions are ideal for people to fail over and over, until imagination stumbles upon insight.

You Can’t Predict Who Will Change The World – Forbes.com

It is high time to recognize that we humans are far better at doing than understanding, and better at tinkering than inventing. But we don’t know it. We truly live under the illusion of order, believing that planning and forecasting are possible. We are scared of the random, yet we live from its fruits. We are so scared of the random that we create disciplines that try to make sense of the past–but we ultimately fail to understand it, just as we fail to see the future. … We need more tinkering: uninhibited, aggressive, proud tinkering. We need to make our own luck. We can be scared and worried about the future, or we can look at it as a collection of happy surprises that lie outside the path of our imagination.

He rails against the wrong-headed approach factory-style standardization for learning and doing. He doesn’t name them outright, but I suspect No Child Left Behind and Six Sigma are targets.

Caveat: the column does tend to oversimplify a few things, such as describing whole cultures as non-inventive instruction-following drones, but that may just be part of the polemic. There’s more good stuff than ill, though.

Poor old blog

I looked at my blog (this thing I’m writing in now) today and the thought that surfaced, unbidden, was “poor old blog.”

I felt bad because I haven’t been writing here like I used to, so sure I get the “poor” part — poor pitiful blog that isn’t getting my attention.

But where on earth did “old” come from? Besides the fact that “poor old whatever” is a common figure of speech, it felt a little shocking coming to the front of my brain while looking at a blog. I mean, I wouldn’t say “poor old iPhone” if I hadn’t picked one up for a week (and if I owned one to begin with).

I mean, blogs are still new, right?

But here he is (I’m convinced my blog is a “he” but I have no idea why, really). My blog, like all the other blogs, just taken for granted now. Blogs — part of the permanent landscape, like plastic grocery bags and 24 hour gas stations.

It was such a big deal just not long ago, but now here they are, blogs, sitting around watching other, younger, nimbler channels giddily running around their feet without a care in the world. The Twitters, Jaikus, Facebook apps. The Dopplrs, Flickrs and the rest.

It’s like somebody took a hammer to the idea of “blog” and it exploded, skittering into a million bits, like mercury.

So that’s what’s been up. I’ve been twittering, facebooking (yeah, it’s a verb, as far as I’m concerned), text-messaging… even the occasional “instant message” through the venerable old AIM or iChat, even though now that’s starting to feel as antiquated as a smoke signal or carrier pigeon.

If there was ever any chance of keeping focus long enough to write sound, thorough paragraphs, lately it’s been eviscerated to a barely throbbing stump.

I wonder if my poor old blog will rally? If it’ll show these whippersnappers it’s not done for yet? Like in the sports movies, you know, where the old batter who everybody thinks is all washed up slams another one over the bleachers?

I don’t know. All I know right now is, there’s my blog. With its complete sentences, its barely-touched comment threads. Its antiquated notion of being at a domain-named location. Its precious permalinks & dated archives, like it’s some kind of newspaper scholars will scan on microfiche in future generations.

Doesn’t it know that everything’s just a stream now? Everything’s a vapor trail?

Poor old blog.

Julian Dibbell has a marvelous post about how game realities are symptoms — sort of concentrated, more-obvious outcroppings — of a general shift in economic and cultural reality itself. The game’s the thing …

Online Games, Virtual Economies … Distinction between Play and Production

And I’m arguing, finally, that that relationship is one of convergence; that in the strange new world of immateriality toward which the engines of production have long been driving us, we can now at last make out the contours of a more familiar realm of the insubstantial—the realm of games and make-believe. In short, I’m saying that Marx had it almost right: Solidity is not melting into air. Production is melting into play.

Moral Dimensions

Without going into a lot of detail about it (no time!) I wanted to quote from this article discussing the ideas of Jonathan Haidt. It’s actually supposed to be a review of George Lakoff’s writing on political language, but it gets further into Haidt’s ideas and research as a better alternative. He’s not so kind to dear Lakoff (whose earlier work is very influential among many of my IA friends).

Essentially, the article draws a distinction between Lakoff’s idea that people act based on their metaphorical-linguistic interpretation of the world and Haidt’s psycho-evolutionary (?) view that there are deeper things than what we think of as language that guide us individually and socially. And Haidt is working to name those things, and figure out how they function.

Oddly enough, I remembered once I’d gotten a paragraph into this post that I linked to and wrote about Haidt a couple of years before. But I hadn’t really looked into it much further. Now I’m really wanting to read more of his work.

Haidt maps five major scales against which we can categorize (or measure) our moral responses. One of those is the one that seems least changeable or approachable by reason, the one that describes our visceral reaction of elevation or disgust in the presence of certain things we find taboo, without necessarily being able to explain why in a purely rational or utilitarian way.

Will Wilkinson — What’s the Frequency Lakoff?

Most intriguing is the possibility of systematic left-right differences on the purity dimension, which Haidt pegs as the source of religious emotion. In a fascinating chapter in his illuminating recent book, The Happiness Hypothesis, Haidt explains how a primal biological system—the disgust system—designed to keep us clear of rotten meat, expanded over our evolutionary history to encompass sexual norms, physical deformations, and much more. …

The flipside of disgust is the emotion Haidt calls “elevation,” based in a sense of purification and transcendence of our animal incarnation. Cultures the world over picture humanity as midway on a ladder of being between the demonically disgusting and the divinely pure. Most world religions express it through taboos of food, body, and sex, and in rituals of de-animalizing purification and sacralization. The warm, open sense of elevation and the shivering nausea of disgust are high and low notes in the same emotional key.

Haidt’s suggestion is partly that morally broad-band conservatives are better able to exploit the emotional logic of religiosity by deploying rhetoric and imagery that calls on powerful sentiments of elevation and disgust. A bit deaf to the divine, narrow-band liberals are at a disadvantage to stir religious Americans. And there are a lot of religious Americans out there.

I like this approach because it doesn’t refute the linguistic approach so much as explain it in a larger context. (Lakoff has come under criticism for his possibly over-simplification about how people live by metaphor — I”ll leave that debate to the experts.)

And it explains how people can have a real change of heart in their lives, how their morals can shift. Just this week, the mayor of San Diego decided to reverse a view he’d held for years, both personally and as a campaign promise, to veto any marriage-equality bill. Evidently one of his scales changed the other — he was caught in a classic Euthyphro conundrum between loyalty to his party and loyalty to the reality of his daughter. Unlike with Euthyphro, family won out. Or perhaps the particular experience of his daughter convinced him that the general assumption of homosexuality as evil is flawed? Who knows.

Whatever the cause, once you get a bit of a handle on Haidt’s model, you can almost see the bars in the chart shifting in front of you when you hear of such a change in someone.

And you can see very plainly how Karl Rove and others have masterfully manipulated this tendency. They have an intuitive grasp of this gut-level “digust/elevation” complex, and how to use it to get voters to act. I wonder, too, if it helps explain the weird fixation “socially conservative” people of all stripes had with the “Passion of Christ” film? Just think — that extreme level of detailed violence to a human being ramping up the digust meter, with the elevation meter being cranked just as high from the sense of transcendent salvation and martyr’s love that the gruesome ritual killing represented. What a combination.

The downside to Democrats here is that they can’t fake it. According to Wilkinson, there’s no way to just word-massage their way into this emotional dynamic with the public on the current dominant issues that tap into it. In his words, “Their best long-term hopes rest in moving the fight to a battlefield with more favorable terrain.”

(PS: I dig Wilkinson’s blog name too — a nice oblique reference to Wittgenstein, who said the aim of Philosophy is to “shew the fly the way out of the bottle.” )

Edited to Add: There’s a nice writeup on Haidt in the Times here.

Joi Ito, back in March, posted from the Game Developers Conference, where he is going to be doing a talk on the topic of “More than MMOs: Let Them Build It. How user-created content has transformed online games into a new web platform.” (Wish I could hear that talk! It’s one of my favorite things-to-obsess-upon, as evidenced in my article for ASIST Bulletin last year.)

Joi arrives at the conference assuming it’ll be attended by people like him — old-school hacker types who cut their teeth on early game code and the community of coding — and finds it’s mostly old-school entertainment-business types who simply don’t get it.

… while there are certain companies and individuals who are bridging the gap between the gaming industry and the Internet, the gaming industry is making the same mistakes that the content guys have been making since the beginning of networked computers. They ALWAYS over-estimate the importance of the content and vastly underestimate the desire of users/people to communicate with each other and share. … The professional content is important and will never go away, but it is becoming more of a platform or substrate on which the users build their own communities, interaction and play.

I wonder if it has something to do with the illusion of control, that as a producer of content one has the power to direct others’ attention, to provide meaning? It’s very hard to make the shift (or leap) from the image of oneself as central to peripheral. It makes the re-framing that everyone’s experiencing around “Web 2.0” feel downright Copernican.

Any of you who are so inclined who could please vote for the panel I’m co-planning with a couple of other chaps for SXSW 2008 would have my undying devotion. Or at least some good inkblurtian karma :-)

Check it out here: 2008 Online Identity: And I *Do* Give a Damn about My Bad Reputation

Come on, any panel that riffs on a Joan Jett song has gotta be good.

I have it. I’ve been to several in the last 6 months, and I’m now burned out. For a few months anyway.

But UX Week was actually very good. Top-shelf in fact.

So, there it is, a glimmer on my blog that I am in fact still alive. I have lots of bloggy ideas, but they’ll have to wait until I can think in more than 2-3 sentences at a time.

There’s been a bit thread on the IxDA list about patents in design, and Apple’s Gesture system, and whether or not it’s good or bad that Apple is patenting something that seems like it may fare better as an open standard.

I have mixed feelings about it, and it touches on some things that I’ve been thinking about for a while.

An interesting example is the Palm writing system called Graffiti. There’s a decent Wikipedia entry about it, and its history.

As I’ve said before, I loved my Palm Pilot, Palm III and Palm V. After that, they started going to hell. Mainly because of these lawsuits.

Graffiti was a single-stroke shorthand method, that kept you from having to remember which letters had more than one stroke, and also kept you from having to match up a ‘cross stroke’ (since you can’t see the character as you draw it). It was easy to learn, and once learned it worked great. Granted, not everyone liked it, but I and many I knew were much more accurate and efficient with Graffiti than we are with these god-awful smaller-than-chiclet-keyboards.

Evidently, Xerox had a single-stroke character shorthand they’d invented around the same time, and Palm folks had seen it at PARC (you gotta wonder why PARC was still showing stuff to outsiders at all, but whatever). To what degree this inspired or shaped Hawkins’ Graffiti, I don’t know and really don’t care.

All I know is that at a certain point, Palm had to ditch Graffiti and buy the far inferior technology from Jot (which they called Graffiti II…). It’s also in Windows handhelds as the ‘block recognizer.’ It’s inferior because the elegance (in function) is gone — some of the letters require cross strokes. I can never remember which ones. The punctuation works differently, and not as well. It’s not just because it’s different — I’ve learned LOTS of new systems that have changed, and after a month or two done just fine. There’s a fundamental difference between them.

I’m not sure where I’m going with this except to say that I’m not sure what good the patent law did in this case. I understand patents and their importance to commerce. But my question to Xerox is — where is Graffiti? Why can’t I use it now? If you’re going to sue for it, why don’t you put it in products I can use or at least license it out?

This all reminds me of an excellent essay by Jonathan Lethem, “The Ecstasy of Influence.”

He does a great job of explaining how the arts simply couldn’t exist without a *lot* of borrowing of ideas, building and riffing on others’ work. He then has footnotes showing how even his own essay is full of such borrowings that would normally go unnoted.

I recognize that industrial design is a different animal from the ‘arts’ — but I think they share a lot of DNA. Seems to me that, as many other activists in this area have said, the more encompassing patent law becomes, the less innovation and good for the public can result. Of course, we don’t want a free-for-all of theft, since it ruins economic incentive. So some kind of balance needs to be struck.

I honestly have no idea what that balance is. I just want my Graffiti back.

A lovingly eviscerating graphic design parody. From Kyle Webster. (Based in Winston-Salem, NC)

SL redux poster

The lovely people of the IAI have arranged for me to give an abbreviated, Second-Life-friendly version of my presentation tomorrow at 3pm Linden Time (i.e. the time in Second Life), or 6pm Eastern US.

It’s abbreviated by necessity — the presentation has many many slides normally, that I go through quickly, but in Second Life the render times are longer. So no fancy builds and transitions, and fewer images overall. But it’ll be an interesting experiment.

I appreciate the IAI folks’ patience with my anxious dithering on this whole thing!

If you get to see it in Second Life, but then want to check out the full presentation, you can read the notes and see all the slides at SlideShare.

I only just heard about the Google Image Labeler via the IAI mailing list.

Here’s a description:

You’ll be randomly paired with a partner who’s online and using the feature. Over a two-minute period, you and your partner will be shown the same set of images and asked to provide as many labels as possible to describe each image you see. When your label matches your partner’s label, you’ll earn points depending on how specific your label is. You’ll be shown more images until time runs out. After time expires, you can explore the images you’ve seen and the websites where those images were found. And we’ll show you the points you’ve earned throughout the session.

So, Google didn’t just assume people would tag images for the heck of it. They build in a points system. I have no idea if the points even mean anything ouside of this context, but it’s interesting to see a game mechanic of points incentive, in a contest-like format, being used to jump-start the collective intelligence gathering.

POSTSCRIPT:

Later in the day, I hear from James Boekbinder that this system was invented (if he has it right) by a mathematician named Louis Ahn, and Google bought it. He points to a great presentation Ahn has on Google Video about his approach.

Ahn’s description says that people sometimes play the game 40 hours a week, while I’m hearing from other sources that research showed users putting a lot of effort into it for a short time, then dropping and not coming back (possibly because there’s no persistent or tranferable value to the ‘points’ given in the game?).

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