April 2008

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In the “Linkosophy” talk I gave on Monday, I suggested that a helpful distinction between the practices of IxD & IA might be that IxD’s central concern is within a given context (a screen, device, room, etc) while IA’s central concern is how to connect contexts, and even which contexts are necessary to begin with (though that last bit is likely more a research/meta concern that all UX practices deal with).

But one nagging question on a lot of people’s minds seems to be “where did these come from? haven’t we been doing all this already but with older technology?”

I think we have, and we haven’t.

Both of these practices build on earlier knowledge & techniques that emerged from practices that came before. Card sorting & mental models were around before the IA community coalesced around the challenges of infospace, and people were designing devices & industrial products with their users’ interactions in mind long before anybody was in a community that called itself “Interaction Designers.” That is, there were many techniques, methods, tools and principles already in the world from earlier practice … but what happened that sparked the emergence of these newer practice identities?

The key catalyst for both, it seems to me, was the advent of digital simulation.

For IA, the digital simulation is networked “spaces” … infospace that’s made of bits and not atoms, where people cognitively experience one context’s connection to another as moving through space, even though it’s not physical. We had information, and we had physical architecture, but they weren’t the same thing … the Web (and all web-like things) changed that.

For IxD, the digital simulation is with devices. Before digital simulation, devices were just devices — anything from a deck chair to an umbrella, or a power drill to a jackhammer, were three-dimensional, real industrially made products that had real switches, real handles, real feedback. We didn’t think of them as “interactive” or having “interfaces” — because three-dimensional reality is *always* interactive, and it needs no “interface” to translate human action into non-physical effects. Designing these things is “Industrial Design” — and it’s been around for quite a while (though, frankly, only a couple of generations).

The original folks who quite consciously organized around the collective banner of “interaction designer” are digital-technology-centric designers. Not to say that they’ve never worked on anything else … but they’re leaders in that practitioner community.

Now, this is just a comment on origins … I’m not saying they’re necessarily stuck there.

But, with the digital-simulation layer soaking into everything around us, is it really so limiting to say that’s the origin and the primary milieu for these practices?

Of course, I’m not trying to build silos here — only clarify for collective self-awareness purposes. It’s helpful, I believe, to have shared understanding of the stories that make up the “history of learning and making” that forms our practices. It helps us have healthier conversations as we go forward.

Linkosophy

In 2008 I had the distinct honor to present the closing plenary for the IA Summit in Miami, FL. Here’s the talk in its entirety. Unfortunately the podcast version was lost, so there’s no audio version, but 99% of what I had to say is in the notes.

NOTE: To make sense of this, you’ll need to read the notes in full-screen mode. (Or download the 6 MB PDF version.)

(Thanks to David Fiorito for compressing it down from its formerly gigantic size!)

Giving this talk at the IA Summit was humbling and a blast; I’m so grateful for the positive response, and the patience with these still-forming ideas.

If you’re after some resources on Communities of Practice and the like, see the post about the previous year’s presentation which has lots of meaty links and references.

Hey, I’m Andrew! You can read more about who I am on my About page.

If I had a “Follow” button on my forehead, and you met me in person and pushed that button, I’d likely give you a card that had the following text written upon it:

Here’s some explanation about how I use Twitter. It’s probably more than you want to read, and that’s ok. This is more a personal experiment in exploring network etiquette than anything else. If you’re curious about it and read it, let me know what you think?

Disclaimers

  • I use Twitter for personal expression & connection; self-promotion & “personal brand” not so much (that’s more my blog’s job, but even there not so much).
  • I hate not being able to follow everyone I want to, but it’s just too overwhelming. There’s little rhyme/reason to whom I follow or not. Please don’t be offended if I don’t follow you back, or if I stop following for a while and then start again, or whatever. I’d expect you to do the same to me. All of you are terribly interesting and awesome people, but I have limited attention.
  • Please don’t assume I’ll notice an @ mention within any time span. I sometimes go days without looking.
  • Direct-messages are fine, but emails are even better and more reliable for most things (imho).
  • If you’re twittering more than 10 tweets a day, I may have to stop following just so I can keep up with other folks.
  • If you add my feed, I will certainly check to see who you are, but if there’s zero identifying information on your profile, why would I add you back?

A Few Guidelines for Myself (that I humbly consider useful for everybody else too ;-)

  • I’ll try to keep tweets to about 10 or less a day, to avoid clogging my friends’ feeds.
  • I’ll avoid doing scads of “@” replies, since Twitter isn’t a great conversation mechanism, but is pretty ok as an occasional comment-on-a-tweet mechanism.
  • I won’t use any automated mechanism to track who “unfollows” me. And if I notice you dropped me, I won’t think about it much. Not that I don’t care; just seems a waste of time worrying about it.
  • I won’t try to game Twitter, or workaround my followers’ settings (such as defeating their @mentions filter by putting something before the @, forcing them to see replies they’d otherwise not have to skip.)
  • I’ll avoid doing long-form commentary or “live-blogging” using Twitter, since it’s not a great platform for that (RSS feed readers give the user the choice to read each poster’s feed separately; Twitter feed readers do not, and allow over-tweeting to crowd out other voices on my friends’ feeds.)
  • I’ll post links to things only now and then, since I know Twitter is very often used in (and was intended for) mobile contexts that often don’t have access to useful web browsers; and when I do, I’ll give some context, rather than just “this is cool …”
  • I will avoid using anything that automatically Tweets or direct-messages through my account; these things simply offend me (e.g. if I point to a blog post of mine, I’ll actually type a freaking tweet about it).
  • In spite of my best intentions, I’ll probably break these guidelines now and then, but hopefully not too much, whatever “too much” is.

Thanks for indulging my curmudgeonly Twitter diatribe. Good day!