IA Summit 2006 Presentation
I presented on the topic “Clues to the Future” at the 2006 IA Summit.
Here is the link to the presentation, in pdf format with notes. It’s 12.8 MB. https://www.inkblurt.com/media/hinton_iasummit06.pdf
It’s also available at the conference site.
If you download the presentation, could you leave me a comment HERE? Just to satisfy my curiosity. Thanks!
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And, here’s the messy list of stuff I’ve been reading from:
Working “Bibliography” Links:
These are most of the sources for research I did when getting thoughts and ideas together for the presentation. I’ll finalize and categorize the list once the Summit is over.
From here to the CD-ROM list are new links I’m possibly referring to as I work further.
Another blog on MMOGs (one post in Oct questions Castranova’s Norrath GDP calculations — but it’s still a pretty high $450 or so)
This is the original one, which continues to be his casual blog
http://www.walkering.com/walkerings/
This is the new “virtual worlds” focused one:
http://3pointd.com/
Can’t believe I missed this: Jane McGonigal’s AvantGame
http://www.avantgame.com/
A new-media wiki page with a great bibliography
http://wiki.media-culture.org.au/index.php?title=User:Paul_Fitzpatrick
Philip Bell Associate Professor of Cognition & Technology
“learning scientist” / teaching science in internet environments
http://faculty.washington.edu/pbell/
his syllabus on “everyday technologies in youth culture”
Playgrounds of the Self: Christine Rosen
excellent article on how people form identities and evolve/experiment with them over time — and how that now plays out online
http://www.thenewatlantis.com/archive/9/rosen.htm
Click to access EDCI505-Winter2005-syllabus.pdf
Radio Open Source entry on “Living in Game Space” and a lot of great links in a sidebar
Alternate Reality: The history of massively multiplayer online games.
http://archive.gamespy.com/amdmmog/week1/
First Monday article: The Impact of Digital Games in Education
http://www.firstmonday.org/issues/issue8_7/xyzgros/index.html
Constance Steinkuehler’s site
http://website.education.wisc.edu/steinkuehler/
Selection of presentations and papers given at the “Com Work” Conference
including one by Richard Bartle, the guy who invented MUD in ’78, as well as Julian Dibbel!
http://game.itu.dk/comwork/itu_program.html
Richard Bartle’s site
http://mud.co.uk/dvw/
A nice discussion of Alexander’s “A City is Not a Tree” and concepts of semi-lattice vs. hierarchy, etc.
http://ming.tv/flemming2.php/__show_day/_w2004-05-23
and Shirkey’s mention of it http://many.corante.com/archives/2004/04/26/a_city_is_not_a_tree.php
Article on the legal / tax implications of virtual bartering & “income”
http://www.legalaffairs.org/issues/January-February-2006/feature_dibbell_janfeb06.msp
Terra Nova — a blog on virtual worlds
http://terranova.blogs.com/
Mostly solid overview of Sherry Turkle’s work on identity (ends up a little judgmental and oversimplified)
http://www.transparencynow.com/turkle.htm
and an interview: http://www.priory.com/ital/turkleeng.htm
and an article: http://www.prospect.org/print/V7/24/turkle-s.html
A Testbed for Evaluating Human Interaction with Ubiquitous Computing
(looks at how Quake and other multiplayer environments tell us things about how people behave in ubiq. computing )
Environmentshttps://www.cs.tcd.ie/Dave.Lewis/files/05a.pdf
The Xerox PARC research landing page (esp embedded collab computing, community knowledge sharing, and game ethnography sections are of interest)
http://www.parc.xerox.com/research/csl/default.html
PlayOn — the PARC blog on game research
http://blogs.parc.com/playon/
The “Serious Games Summit”
http://www.seriousgamessummit.com/home.html
Ludology.org
http://www.ludology.org/
A Ludicrous Discipline?
“The information age has, under our noses, become the gaming age. It appears likely that gaming and its associated notion of play may become a master metaphor for a range of human social relations…”
http://gac.sagepub.com/cgi/content/abstract/1/1/29
Game Culture From the Bottom Up (“Productive Play”)
http://gac.sagepub.com/cgi/content/abstract/1/1/17
The Labor of Fun: How Video Games Blur the Boundaries of Work and Play / Nick Yee
“Using well-known behavior conditioning principles, video games are inherentlywork platforms that train us to become better gameworkers. And thework that is being performed in video games is increasingly similar to the work performed in business corporations. The microcosm of these online games may reveal larger social trends in the blurring boundaries between work and play.”
http://gac.sagepub.com/cgi/content/abstract/1/1/68
Social Impact Games
http://www.socialimpactgames.com/
Game Resources Links (a lot of them are already on this list)
http://www.aaim.org/game_resources.htm
From PlayStation to PC
http://www.technologyreview.com/InfoTech/wtr_12770,294,p1.html
Game Mechanic Wikipedia entry
http://en.wikipedia.org/wiki/Game_mechanic
Communication Technologies as Symbolic Form: Cognitive Transformations Generated by the Internet http://www.questia.com/PM.qst?a=o&se=gglsc&d=5001893777
Internet, Emerging Culture and Design
http://www.apa.udel.edu/apa/archive/newsletters/v97n2/computers/culture.asp
Kierkegaard on the Information Highway
http://www.ieor.berkeley.edu/~goldberg/lecs/kierkegaard.html
Ludicorp (creators of Flickr)
http://www.ludicorp.com/about.php
From Computing Machinery to Interaction Design
http://pcd.stanford.edu/winograd/acm97.html
Wikipedia entry on Ludology
http://en.wikipedia.org/wiki/Ludology
Eternal Gamer – weblog
http://www.eternalgamer.com/play/
Grand Text Auto: Georgia Tech’s blog on Game Studies
http://grandtextauto.gatech.edu/
Games * Design * Art * Culture (blog)
http://www.costik.com/weblog/
Below here, added on the CD-ROM file already
John Seely Brown (homepage and article trove)
http://www.johnseelybrown.com/
Gamasutra
http://www.gamasutra.com/
Nick Yee’s Research on Sociology, etc, of games
http://www.nickyee.com/
Nick Yee’s “Project Daedalus” on “The Psychology of MMPORGs”
http://www.nickyee.com/daedalus/
Institute of Computer Science of the Foundation for Research and Technology – Hellas (FORTH)
http://www.ics.forth.gr/hci/activities_outcomes.html
Jeff Dyck Homepage
http://hci.usask.ca/people/jeff/index.shtml
Interaction Lab: University of Saskatchewan: Publications
http://hci.usask.ca/publications/??.xml
Learning from Games: HCI Design Innovations in Entertainment Software (pdf)
Click to access games-gi03.pdf
Building and Experiencing Community in Internet-Based Multiplayer Computer Games (Whitepaper)
http://industries.bnet.com/whitepaper.aspx?scname=Software+and+Games&docid=128802
On Integrating First Person Shooter Games and Ubiquitous Environments (Paper)
Find it here
Game Research site
http://www.game-research.com/
Hybrid Worlds: Social Cyberspace, Imagination and Identity
http://www.dlese.org/cms/qdl/jcdl05/11_Shumar/document_view
Changing Technologies, Changing Literacy Communities?
http://llt.msu.edu/vol4num2/murray/
Digital Games Research Conference 2003 — Presentations
http://www.gamesconference.org/digra2003/2003/index.php
DiGRA Games Conference 2005 Papers
http://www.gamesconference.org/digra2005/papers.php
DiGRA Site
Academic Gamers
http://www.academic-gamers.org/
Marketing to Teens (not complete article)
http://www.emarketer.com/eStatDatabase/ArticlePreview.aspx?1003750
Games & Culture: A Journal of Interactive Media (New journal — excellent resource)
http://gac.sagepub.com/content/vol1/issue1/
Pew Internet & American Life Project Report: Pew Internet: Teens and Technology
(See also all the work at pewinternet.org)
http://www.pewinternet.org/report_display.asp?r=162
Microsoft Research Gives Glimpse of the Future (article)
http://www.pcmag.com/article2/0,1895,1033970,00.asp
Microsoft Social Computing Group
http://research.microsoft.com/scg/
Wallop
http://mywallop.com/
The Coming Age of Calm Technology
http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm
Mourning Asheron’s Call
http://crystaltips.typepad.com/wonderland/2005/08/asherons_call_2.html
Business Whitepapers, etc.
http://industries.bnet.com/ENTERTAINMENT+and+LEISURE/Video+Games/Software+and+Games/
Information Technology and the Institution of Identity (paper)
http://www.emeraldinsight.com/Insight/ViewContentServlet?Filename=Published/EmeraldFullTextArticle/Articles/1610110406.html
Here is the proposal final version.
Proposal/Description
Clues to the Future: What the users of tomorrow are teaching us today.
What might Wikipedia have in common with World of Warcraft? And how might that affect design and business strategy today?
According recent academic and business research, there is an enormous wave of people on its way to adulthood that may very well take us by surprise. And while many designers may be aware of this, we still face the challenge of making it clear to our clients and stake-holders.
Beyond the hype and more obvious implications of the “net generation” are key questions that affect how business and design plan for the future. For example: the shift from hierarchical to nodal paradigms; the rise of new kinds of literacy (and authority); the blurring boundaries between ‘virtual’ and ‘real’ economies; the splintering of identity; and users who, frankly, expect your web environment to be as well designed as the best games on their X-Boxes.
It’s important not to focus on the surface gadgetry, but to understand what is different about how these users think, how they solve problems and manage resources, how they socialize and organize, and how vastly different it may be from the assumed conventions of most business and design decision-makers (i.e. people born before 1985).
This presentation will:
1. Survey some of the current research and insights on the issue;
2. Explore some of the more challenging theoretical questions raised;
3. Discuss the practical business and design implications of those questions; and
4. Suggest how those implications might help make stronger cases for innovative design.
Tags: Design, Games, Information Architecture